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XP32 Maximum Skeleton Special Extended — XPMSSE v. 3.94

ДОСТУПНА НОВАЯ ВЕРСИЯ
Данный мод является изменением ванильного игрового скелета на мульти-скелет, для лучшей работы различных анимаций как стандартных игровых,так и из различных модов. Что хорошего в этом мульти-скелете? Да то, что улучшиться например сгибание локтевых и коленных суставов, многопрофильная поддержка ношения оружия за спиной или на поясе или на бедре. Данный мод никаким образом не повлияет на анимации от 1-го лица. В новом мульти-скелете применено более 229 точек скелета (ванильный скелет имеет 99 точек), скелет подходит для ванильных мужских и женских тел и реплейсеров тел.

Требования:
Установка через NMM менеджер:
- Помещаете не распакованный архив мода в установщик NMM менеджер,выбираете нужные варианты и отмечаете галочкой, мод сам установиться в игру
- В архиве много папок, обозначения каждой папки смотрите выше
0.Первым делом вам нужно установить мод Realistic Ragdolls and Force (без этого мода пропадет возможность перетаскивать трупы), ну а далее уже устанавливайте данный скелет xp32 с заменой файлов
1. Обязательно установите "00 Skeleton Rig - Основной файл скелета",поместив папку meshes в папку Data в игре и подтвердите замену файлов
2. Далее установите вариант "01 NON FNIS patch" - это патч для тех,у кого нет установленного мода FNIS, если у вас установлен FNIS, то данный патч не нужен
3. Далее уже выбираете нужные варианты и устанавливаете папку meshes из выбранных вариантов в папку Data в игре и подтверждаете замену файлов
4. Данные процедуры можно выполнять бесконечно методом перезаписи файлов,но все таки с NMM менеджером будет проще установить


Содержимое архива
ИмяРазмерДатаВремя
📁 00 == CORE ==-2014-02-1203:55:35
📁 00 == Skeleton Rig Map - Default ==-2015-10-1018:55:38
📁 00 Skeleton Rig XPMSE3 HDT (Recommended)-2015-07-1414:53:10
   📁 meshes-2015-07-1414:53:10
      📁 actors-2015-07-1414:53:10
         📁 character-2015-07-1414:53:10
            📁 character assets-2015-07-1414:53:10
            📁 character assets female-2015-07-1414:53:10
📁 01 Skeleton Rig XPMSE3 BBP-2015-07-1414:53:10
   📁 meshes-2015-07-1414:53:10
      📁 actors-2015-07-1414:53:10
         📁 character-2015-07-1414:53:10
            📁 character assets-2015-07-1414:53:10
            📁 character assets female-2015-07-1414:53:10
📁 02 == Skeleton Rig Map - Character Behaviors Enhanced ==-2014-02-1203:55:35
📁 02 Skeleton Rig XPMSE3 CBE HDT-2015-11-0120:13:28
   📁 meshes-2015-11-0120:13:28
      📁 actors-2015-11-0120:13:28
         📁 character-2015-11-0120:13:28
            📁 character assets-2015-11-0120:13:28
            📁 character assets female-2015-11-0120:13:28
📁 03 Skeleton Rig XPMSE3 CBE BBP-2015-11-0120:13:28
   📁 meshes-2015-11-0120:13:28
      📁 actors-2015-11-0120:13:28
         📁 character-2015-11-0120:13:28
            📁 character assets-2015-11-0120:13:28
            📁 character assets female-2015-11-0120:13:28
📁 04 == Skeleton Rig Map - XPMS Fallback ==-2015-10-1018:57:32
📁 04 Skeleton Rig XPMS BBP-2015-11-0120:13:28
   📁 meshes-2015-11-0120:13:28
      📁 actors-2015-11-0120:13:28
         📁 character-2015-11-0120:13:28
            📁 character assets-2015-11-0120:13:28
            📁 character assets female-2015-11-0120:13:28
📁 05 Skeleton Rig XPMS CBE BBP-2015-11-0120:13:28
   📁 meshes-2015-11-0120:13:28
      📁 actors-2015-11-0120:13:28
         📁 character-2015-11-0120:13:28
            📁 character assets-2015-11-0120:13:28
            📁 character assets female-2015-11-0120:13:28
📁 06 == Skeletons ==-2015-10-1018:58:30
📁 07 == Humans ==-2015-10-1018:58:39
📁 07 XPMSE3 (Recommended)-2015-11-0120:13:28
   📁 meshes-2015-11-0120:13:28
      📁 actors-2015-11-0120:13:28
         📁 character-2015-11-0120:13:28
            📁 character assets-2015-11-0120:13:28
            📁 character assets female-2015-11-0120:13:28
            📁 _1stperson-2015-11-0120:13:28
📁 08 The Joy of Perspective-2015-11-0120:13:28
   📁 meshes-2015-11-0120:13:28
      📁 actors-2015-11-0120:13:28
         📁 character-2015-11-0120:13:28
            📁 _1stperson-2017-04-1614:32:52
📁 09 == Creature ==-2015-10-1018:59:33
📁 09 Creature - Atronachs (Recommended)-2015-11-0120:13:28
   📁 meshes-2015-11-0120:13:28
      📁 actors-2015-11-0120:13:28
         📁 atronachflame-2015-11-0120:13:28
            📁 character assets-2015-11-0120:13:28
📁 09 Creature - Draugr (Recommended)-2015-11-0120:13:28
   📁 meshes-2015-11-0120:13:28
      📁 actors-2015-11-0120:13:28
         📁 draugr-2015-11-0120:13:28
            📁 character assets-2015-11-0120:13:28
📁 09 Creature - Giant (Recommended)-2015-11-0120:13:28
   📁 meshes-2015-11-0120:13:28
      📁 actors-2015-11-0120:13:28
         📁 giant-2015-11-0120:13:28
            📁 character assets-2015-11-0120:13:28
📁 09 Creature - Horse (Recommended)-2015-11-0120:13:28
   📁 meshes-2015-11-0120:13:28
      📁 actors-2015-11-0120:13:28
         📁 horse-2015-11-0120:13:28
            📁 character assets-2015-11-0120:13:28
      📁 Slim Horse Race-2015-11-0120:13:28
      📁 War Horse-2015-11-0120:13:28
📁 09 Creature - Spriggan (Recommended)-2015-11-0120:13:28
   📁 meshes-2015-11-0120:13:28
      📁 actors-2015-11-0120:13:28
         📁 spriggan-2015-11-0120:13:28
            📁 character assets-2015-11-0120:13:28
📁 09 Creature - Vampire Lord (Recommended)-2015-11-0120:13:28
   📁 meshes-2015-11-0120:13:28
      📁 actors-2015-11-0120:13:28
         📁 vampirelord-2015-11-0120:13:28
            📁 character assets-2015-11-0120:13:28
📁 09 Creature - Werewolf (Recommended)-2015-11-0120:13:28
   📁 meshes-2015-11-0120:13:28
      📁 actors-2015-11-0120:13:28
         📁 werewolfbeast-2015-11-0120:13:28
            📁 character assets-2015-11-0120:13:28
📁 09 Creature - Wisp Mother (Recommended)-2015-11-0120:13:28
   📁 meshes-2015-11-0120:13:28
      📁 actors-2015-11-0120:13:28
         📁 wisp-2015-11-0120:13:28
            📁 character assets-2015-11-0120:13:28
📁 10 == Character Creation Menus ==-2014-07-2017:40:59
📁 10 XPMSE3 Plugin for RaceMenu and Enhanced Character Edit (Recommended)-2015-11-0120:13:28
   📁 interface-2015-11-0120:13:28
      📁 translations-2016-01-0423:16:02
      📁 xpmse-2015-11-0120:13:28
         📁 res-2015-11-0120:13:28
   📁 meshes-2015-11-0120:13:28
      📁 CharacterMakingExtender-2015-11-0120:13:28
         📁 commonTriRaces-2015-11-0120:13:28
   📁 scripts-2015-11-0120:13:41
      📁 source-2015-11-0120:13:41
📁 11 XPMSE3 Plugin Enhanced Character Edit Enhancer Compatibility for Enhanced Character Edit-2015-12-2921:03:50
   📁 meshes-2015-12-2319:03:54
      📁 CharacterMakingExtender-2015-12-2319:03:54
         📁 commonTriRaces-2015-12-2319:03:54
📁 11 XPMSE3 Plugin for RaceMenu and Enhanced Character Edit for Enderal-2016-08-2821:31:08
📁 11 XPMSE3 Plugin Schlongs of Skyrim Compatibility for RaceMenu-2015-11-0123:57:03
📁 12 == Style Randomizer ==-2015-10-1020:50:45
📁 12 XPMSE Style Randomizer for RaceMenu - Async-2015-11-0120:13:29
📁 12 XPMSE Style Randomizer for RaceMenu - Async (STEP)-2015-12-0516:07:31
   📁 meshes-2015-12-0516:07:31
      📁 actors-2015-12-0516:07:31
         📁 character-2015-12-0516:07:31
            📁 BodyGenData-2015-12-0516:07:31
               📁 XPMSE.esp-2015-12-0516:07:31
   📁 meshes-2015-11-0120:13:29
      📁 actors-2015-11-0120:13:29
         📁 character-2015-11-0120:13:29
            📁 BodyGenData-2015-11-0120:13:29
               📁 XPMSE.esp-2015-11-0120:13:29
📁 12 XPMSE Style Randomizer for RaceMenu - Sync-2015-11-0120:13:29
📁 12 XPMSE Style Randomizer for RaceMenu - Sync (STEP)-2015-12-0516:07:31
   📁 meshes-2015-12-0516:07:31
      📁 actors-2015-12-0516:07:31
         📁 character-2015-12-0516:07:31
            📁 BodyGenData-2015-12-0516:07:31
               📁 XPMSE.esp-2015-12-0516:07:31
   📁 meshes-2015-11-0120:13:29
      📁 actors-2015-11-0120:13:29
         📁 character-2015-11-0120:13:29
            📁 BodyGenData-2015-11-0120:13:29
               📁 XPMSE.esp-2015-11-0122:46:57
📁 20 == ANIMATIONS ==-2015-10-1019:07:00
📁 20 == Base ==-2015-10-1019:07:00
📁 20 XPMSE Default Animation Reset (Recommended)-2015-11-0120:13:29
   📁 Meshes-2015-11-0120:13:29
      📁 actors-2015-11-0120:13:29
         📁 character-2015-11-0120:13:29
            📁 animations-2015-11-1521:57:54
📁 21 XPMSE Alternate Animations (Recommended)-2015-11-0120:13:29
   📁 Meshes-2015-11-0120:13:29
      📁 actors-2015-11-0120:13:29
         📁 character-2015-11-0120:13:29
            📁 animations-2015-11-0120:13:29
               📁 XPMSE-2016-01-1408:38:46
                  📁 Modders Resources-2016-01-1408:37:49
            📁 behaviors-2015-11-0120:13:29
📁 22 == Magic Animations ==-2015-10-1019:23:09
📁 22 Magic Nipple Animations - Floating-2015-11-0120:13:29
📁 22 Magic Nipple Animations - Floating Alternative-2015-11-0120:13:29
   📁 meshes-2015-11-0120:13:29
      📁 actors-2015-11-0120:13:29
         📁 character-2015-11-0120:13:29
            📁 animations-2015-11-0120:13:29
               📁 XPMSE-2015-11-0120:13:29
   📁 meshes-2015-11-0120:13:29
      📁 actors-2015-11-0120:13:29
         📁 character-2015-11-0120:13:29
            📁 animations-2015-11-0120:13:29
               📁 XPMSE-2015-11-0120:13:29
📁 22 Magic Nipple Animations - Ground-2015-11-0120:13:29
   📁 meshes-2015-11-0120:13:29
      📁 actors-2015-11-0120:13:29
         📁 character-2015-11-0120:13:29
            📁 animations-2015-11-0120:13:29
               📁 XPMSE-2015-11-0120:13:29
📁 30 == More Animation Choices ==-2015-11-0501:38:28
📁 30 Belt-Fastened Quivers - Archery Gameplay Overhaul-2015-11-1401:01:29
   📁 Meshes-2015-11-1401:01:29
      📁 actors-2015-11-1401:01:29
         📁 character-2015-11-1401:01:29
            📁 animations-2015-11-1401:01:29
               📁 XPMSE-2015-11-1401:01:29
📁 30 Belt-Fastened Quivers - Archer_Origin - Pretty Combat Animations-2015-11-1401:01:29
   📁 Meshes-2015-11-1401:01:29
      📁 actors-2015-11-1401:01:29
         📁 character-2015-11-1401:01:29
            📁 animations-2015-11-1401:01:29
               📁 XPMSE-2015-11-1401:01:29
📁 30 Belt-Fastened Quivers - Ranger - Pretty Combat Animations-2015-11-1401:01:29
   📁 Meshes-2015-11-1401:01:29
      📁 actors-2015-11-1401:01:29
         📁 character-2015-11-1401:01:29
            📁 animations-2015-11-1401:01:29
               📁 XPMSE-2015-11-1401:01:29
📁 30 Dagger on Back - Dual - Spell Sword - Pretty Combat Animations-2015-11-1401:01:29
   📁 Meshes-2015-11-1401:01:29
      📁 actors-2015-11-1401:01:29
         📁 character-2015-11-1401:01:29
            📁 animations-2015-11-1401:01:29
               📁 XPMSE-2015-11-1401:01:29
📁 30 Dagger on Back - Dual - Warlord - Pretty Combat Animations-2015-11-1401:01:29
   📁 Meshes-2015-11-1401:01:29
      📁 actors-2015-11-1401:01:29
         📁 character-2015-11-1401:01:29
            📁 animations-2015-11-1401:01:29
               📁 XPMSE-2015-11-1401:01:29
📁 30 Dagger on Back - Dual - Weapon Master - Pretty Combat Animations-2015-11-1401:01:29
   📁 Meshes-2015-11-1401:01:29
      📁 actors-2015-11-1401:01:29
         📁 character-2015-11-1401:01:29
            📁 animations-2015-11-1401:01:29
               📁 XPMSE-2015-11-1401:01:29
📁 30 Dagger on Back - Single - Ninja - Pretty Combat Animations-2015-11-1401:01:29
   📁 Meshes-2015-11-1401:01:29
      📁 actors-2015-11-1401:01:29
         📁 character-2015-11-1401:01:29
            📁 animations-2015-11-1401:01:29
               📁 XPMSE-2015-11-1401:01:29
📁 30 Dagger on Hip - Dual - Spell Sword - Pretty Combat Animations-2015-11-1401:01:29
   📁 Meshes-2015-11-1401:01:29
      📁 actors-2015-11-1401:01:29
         📁 character-2015-11-1401:01:29
            📁 animations-2015-11-1401:01:29
               📁 XPMSE-2015-11-1401:01:29
📁 30 Dagger on Hip - Dual - Spell Sword Extra - Pretty Combat Animations-2015-11-1401:01:29
   📁 Meshes-2015-11-1401:01:29
      📁 actors-2015-11-1401:01:29
         📁 character-2015-11-1401:01:29
            📁 animations-2015-11-1401:01:29
               📁 XPMSE-2015-11-1401:01:29
📁 30 Dagger on Hip - Dual - Weapon Master - Pretty Combat Animations-2015-11-1401:01:29
   📁 Meshes-2015-11-1401:01:29
      📁 actors-2015-11-1401:01:29
         📁 character-2015-11-1401:01:29
            📁 animations-2015-11-1401:01:29
               📁 XPMSE-2015-11-1401:01:29
📁 30 Sword on Back - Dual - Badass Dual Wielding-2016-01-1423:05:45
   📁 Meshes-2016-01-1423:05:45
      📁 actors-2016-01-1423:05:45
         📁 character-2016-01-1423:05:45
            📁 animations-2016-01-1423:05:45
               📁 XPMSE-2016-01-1423:05:45
📁 30 Sword on Back - Dual - Spell Sword - Pretty Combat Animations-2015-11-1518:52:56
   📁 Meshes-2015-11-1518:52:56
      📁 actors-2015-11-1518:52:56
         📁 character-2015-11-1518:52:56
            📁 animations-2015-11-1518:52:56
               📁 XPMSE-2015-11-1518:52:56
📁 30 Sword on Back - Dual - Warlord - Pretty Combat Animations-2015-11-1401:01:29
   📁 Meshes-2015-11-1401:01:29
      📁 actors-2015-11-1401:01:29
         📁 character-2015-11-1401:01:29
            📁 animations-2015-11-1401:01:29
               📁 XPMSE-2015-11-1401:01:29
📁 30 Sword on Back - Dual - Weapon Master - Pretty Combat Animations-2015-11-1401:01:29
   📁 Meshes-2015-11-1401:01:29
      📁 actors-2015-11-1401:01:29
         📁 character-2015-11-1401:01:29
            📁 animations-2015-11-1401:01:29
               📁 XPMSE-2015-11-1401:01:29
📁 30 Sword on Back - Single - Ninja - Pretty Combat Animations-2015-11-1401:01:29
   📁 Meshes-2015-11-1401:01:29
      📁 actors-2015-11-1401:01:29
         📁 character-2015-11-1401:01:29
            📁 animations-2015-11-1401:01:29
               📁 XPMSE-2015-11-1401:01:29
📁 30 Sword on Back - Single - Spell Sword - Pretty Combat Animations-2015-11-1401:01:29
   📁 Meshes-2015-11-1401:01:29
      📁 actors-2015-11-1401:01:29
         📁 character-2015-11-1401:01:29
            📁 animations-2015-11-1401:01:29
               📁 XPMSE-2015-11-1401:01:29
📁 30 Sword on Back - Single - Weapon Master - Pretty Combat Animations-2016-01-0421:56:36
   📁 Meshes-2016-01-0421:56:36
      📁 actors-2016-01-0421:56:36
         📁 character-2016-01-0421:56:36
            📁 animations-2016-01-0421:56:36
               📁 XPMSE-2016-01-0421:56:36
📁 30 Sword on Hip - Dual - Spell Sword - Pretty Combat Animations-2015-11-1401:01:29
   📁 Meshes-2015-11-1401:01:29
      📁 actors-2015-11-1401:01:29
         📁 character-2015-11-1401:01:29
            📁 animations-2015-11-1401:01:29
               📁 XPMSE-2015-11-1401:01:29
📁 30 Sword on Hip - Dual - Spell Sword Extra - Pretty Combat Animations-2015-11-1401:01:29
   📁 Meshes-2015-11-1401:01:29
      📁 actors-2015-11-1401:01:29
         📁 character-2015-11-1401:01:29
            📁 animations-2015-11-1401:01:29
               📁 XPMSE-2015-11-1401:01:29
📁 30 Sword on Hip - Dual - Weapon Master - Pretty Combat Animations-2015-11-1401:01:29
   📁 Meshes-2015-11-1401:01:29
      📁 actors-2015-11-1401:01:29
         📁 character-2015-11-1401:01:29
            📁 animations-2015-11-1401:01:29
               📁 XPMSE-2015-11-1401:01:29
📁 50 ==Mounted Combat ==-2015-10-1020:05:40
📁 50 Axes on Back on Mounts-2015-11-0120:13:29
   📁 meshes-2015-11-0120:13:29
      📁 actors-2015-11-0120:13:29
         📁 character-2015-11-0120:13:29
            📁 animations-2015-11-0120:13:29
               📁 horse_rider-2015-11-0120:13:29
                  📁 patch-2015-11-0120:13:29
📁 50 Belt-Fastened Quivers on Mounts-2015-11-0120:13:29
   📁 meshes-2015-11-0120:13:29
      📁 actors-2015-11-0120:13:29
         📁 character-2015-11-0120:13:29
            📁 animations-2015-11-0120:13:29
               📁 horse_rider-2015-11-0120:13:29
                  📁 patch-2015-11-0120:13:29
📁 50 FSM de Gozaru on Mounts-2015-11-0120:13:29
   📁 meshes-2015-11-0120:13:29
      📁 actors-2015-11-0120:13:29
         📁 character-2015-11-0120:13:29
            📁 animations-2015-11-0120:13:29
               📁 horse_rider-2015-11-0120:13:29
                  📁 patch-2015-11-0120:13:29
📁 50 Swords on Back on Mounts-2015-11-0120:13:29
   📁 meshes-2015-11-0120:13:29
      📁 actors-2015-11-0120:13:29
         📁 character-2015-11-0120:13:29
            📁 animations-2015-11-0120:13:29
               📁 horse_rider-2015-11-0120:13:29
                  📁 patch-2015-11-0120:13:29
📁 80 ==First Person Animations ==-2015-10-1020:06:41
📁 80 Axe on Back for First Person-2015-11-0120:13:29
   📁 meshes-2015-11-0120:13:29
      📁 actors-2015-11-0120:13:29
         📁 character-2015-11-0120:13:29
            📁 _1stperson-2015-11-0120:13:29
               📁 animations-2015-11-0120:13:29
📁 80 FSM de Gozaru for First Person-2015-11-0120:13:29
   📁 meshes-2015-11-0120:13:29
      📁 actors-2015-11-0120:13:29
         📁 character-2015-11-0120:13:29
            📁 _1stperson-2015-11-0120:13:29
               📁 animations-2015-11-0120:13:29
📁 80 Swords on Back for First Person-2015-11-0120:13:29
   📁 meshes-2015-11-0120:13:29
      📁 actors-2015-11-0120:13:29
         📁 character-2015-11-0120:13:29
            📁 _1stperson-2015-11-0120:13:29
               📁 animations-2015-11-0120:13:29
📁 Fomod-2017-04-1615:08:53
   📁 screens-2017-04-1615:10:15
               📄 skeleton_female.hkx4.84 Mb2014-10-1600:47:52
               📄 skeleton.hkx0 b2014-10-1600:50:32
               📄 skeleton_female.hkx1 b2015-02-2801:02:56
               📄 skeleton.hkx1 b2015-02-2801:02:50
               📄 skeleton_female.hkx2 b2015-02-2801:03:14
               📄 skeleton.hkx2 b2015-02-2801:03:21
               📄 skeleton_female.hkx3 b2015-02-2801:03:43
               📄 skeleton.hkx3 b2015-02-2801:03:37
               📄 skeleton_female.hkx4 b2015-02-2801:04:09
               📄 skeleton.hkx4 b2015-02-2801:04:02
               📄 skeleton_female.hkx5 b2015-02-2801:04:37
               📄 skeleton.hkx5 b2015-02-2801:04:43
               📄 skeletonbeast_female.nif7 b2016-11-0104:39:11
               📄 skeleton_female.nif7 b2016-11-0104:38:48
               📄 skeleton.nif7 b2016-11-0104:39:04
               📄 skeletonbeast.nif7 b2016-11-0104:38:41
               📄 skeleton.nif7 b2016-11-0104:38:56
               📄 skeleton.nif8 b2017-04-1614:43:09
               📄 skeleton.nif9 b2015-08-0616:41:01
               📄 skeleton.nif9 b2015-05-2300:04:27
               📄 skeletonf.nif9 b2015-05-2300:10:56
               📄 skeleton.nif9 b2015-05-2223:24:40
               📄 skeleton.nif9 b2015-10-1719:59:26
         📄 skeleton_slimhorse.nif9 b2015-10-1719:59:26
         📄 whskeleton.nif9 b2015-10-1719:59:26
               📄 skeleton.nif9 b2015-08-0616:35:12
               📄 skeleton.nif9 b2015-12-0412:30:54
               📄 skeleton.nif9 b2015-12-0412:31:15
               📄 skeleton.nif9 b2015-05-2300:57:16
         📄 CharacterMakingExtender_chinese.txt10 b2015-12-2318:28:23
         📄 CharacterMakingExtender_czech.txt10 b2015-12-2318:28:24
         📄 CharacterMakingExtender_english.txt10 b2015-12-2318:28:24
         📄 CharacterMakingExtender_french.txt10 b2015-12-2318:35:56
         📄 CharacterMakingExtender_german.txt10 b2015-12-2318:28:24
         📄 CharacterMakingExtender_italian.txt10 b2015-12-2318:28:24
         📄 CharacterMakingExtender_japanese.txt10 b2015-12-2318:41:13
         📄 CharacterMakingExtender_polish.txt10 b2015-12-2318:28:24
         📄 CharacterMakingExtender_russian.txt10 b2015-12-2318:45:18
         📄 CharacterMakingExtender_spanish.txt10 b2015-12-2318:28:24
         📄 xpmse_chinese.txt10 b2016-03-2814:33:14
         📄 xpmse_czech.txt10 b2016-03-2814:42:58
         📄 xpmse_english.txt10 b2016-03-2814:28:48
         📄 xpmse_french.txt10 b2016-03-2814:35:27
         📄 xpmse_german.txt10 b2016-03-2814:37:09
         📄 xpmse_italian.txt10 b2016-03-2814:43:54
         📄 xpmse_japanese.txt10 b2016-03-2814:40:09
         📄 xpmse_polish.txt10 b2016-03-2814:44:04
         📄 xpmse_russian.txt10 b2016-03-2814:42:36
         📄 xpmse_spanish.txt10 b2016-03-2814:44:11
            📄 mcm_logo.dds10 b2015-07-1301:55:57
            📄 defaultRaces_slider.ini10 b2016-04-0520:35:35
            📄 elfraces_slider.ini10 b2016-04-0520:36:10
            📄 humanraces_noScale_slider.ini10 b2016-04-0520:37:55
            📄 humanraces_slider.ini10 b2016-04-0520:34:17
            📄 orcraces_slider.ini10 b2016-04-0520:38:39
            📄 unSupportedRaces_slider.ini10 b2016-04-0520:38:54
      📄 RaceMenuPluginBeast.pex10 b2017-01-0200:21:57
      📄 RaceMenuPluginCamera.pex10 b2017-01-0200:21:57
      📄 RaceMenuPluginCitrus.pex10 b2017-01-0200:21:58
      📄 RaceMenuPluginFemales.pex10 b2017-01-0200:21:58
      📄 RaceMenuPluginPoses.pex10 b2017-01-0200:21:58
      📄 RaceMenuPluginSoS.pex10 b2017-01-0200:21:58
      📄 RaceMenuPluginWeapons.pex10 b2017-01-0200:21:59
      📄 RaceMenuPluginXPMSE.pex10 b2017-01-0200:21:59
         📄 RaceMenuPluginBeast.psc10 b2015-12-0412:29:55
         📄 RaceMenuPluginCamera.psc10 b2015-12-0412:29:51
         📄 RaceMenuPluginCitrus.psc10 b2015-12-0412:29:49
         📄 RaceMenuPluginFemales.psc10 b2016-01-1614:12:36
         📄 RaceMenuPluginPoses.psc10 b2016-06-1601:11:07
         📄 RaceMenuPluginSoS.psc10 b2015-12-0412:29:43
         📄 RaceMenuPluginWeapons.psc10 b2015-12-0819:22:10
         📄 RaceMenuPluginXPMSE.psc10 b2015-12-0412:29:37
         📄 XPMSELib.psc10 b2016-01-2820:39:09
         📄 XPMSEMCM.psc10 b2017-01-0122:27:31
         📄 XPMSEWeaponApplyEffect.psc10 b2015-07-0622:15:20
         📄 XPMSEWeaponPlayerScript.psc10 b2015-12-0411:46:41
         📄 XPMSEWeaponQuest.psc10 b2017-01-0200:20:19
         📄 XPMSEWeaponStyleScaleEffect.psc10 b2017-01-0200:05:09
      📄 XPMSELib.pex10 b2017-01-0200:21:59
      📄 XPMSEMCM.pex10 b2017-01-0200:22:00
      📄 XPMSEWeaponApplyEffect.pex10 b2017-01-0200:22:00
      📄 XPMSEWeaponPlayerScript.pex10 b2017-01-0200:22:00
      📄 XPMSEWeaponQuest.pex10 b2017-01-0200:22:00
      📄 XPMSEWeaponStyleScaleEffect.pex10 b2017-01-0200:22:01
   📄 XPMSE.esp10 b2015-05-0211:00:08
            📄 defaultRaces_slider.ini11 b2015-12-2817:12:49
            📄 elfraces_slider.ini11 b2015-12-2817:11:51
            📄 humanraces_noScale_slider.ini11 b2015-12-2817:14:48
            📄 humanraces_slider.ini11 b2015-12-2817:14:52
            📄 orcraces_slider.ini11 b2015-12-2320:54:46
   📄 XPMSE.esp11 b2015-05-0211:00:08
   📄 SOSRaceMenu.esp11 b2013-08-3106:03:42
                  📄 morphs.ini12 b2015-12-0515:58:33
                  📄 templates.ini12 b2015-11-0122:49:06
                  📄 morphs.ini12 b2015-12-0515:59:09
                  📄 templates.ini12 b2015-11-0122:49:06
                  📄 morphs.ini12 b2015-12-0516:00:19
                  📄 templates.ini12 b2015-11-0122:49:28
                  📄 morphs.ini12 b2015-12-0515:59:58
                  📄 templates.ini12 b2015-11-0122:49:28
               📄 1hm_equip.hkx20 b2015-10-1015:54:53
               📄 1hm_unequip.hkx20 b2015-10-1015:54:53
               📄 axe_equip.hkx20 b2015-10-1015:54:53
               📄 axe_unequip.hkx20 b2015-10-1015:54:53
               📄 dag_equip.hkx20 b2015-10-1015:54:53
               📄 dag_unequip.hkx20 b2015-10-1015:54:53
               📄 mac_equip.hkx20 b2015-10-1016:27:44
               📄 mac_unequip.hkx20 b2015-10-1016:27:44
                  📄 FNIS_XPMSE_List.txt21 b2016-01-1422:45:44
                     📄 animation_sources.txt21 b2016-01-1422:45:36
                  📄 xpe0_1hm_equip.HKX21 b2013-04-2517:59:45
                  📄 xpe0_1hm_shout_Exhale.HKX21 b2014-05-1114:41:14
                  📄 xpe0_1hm_shout_Exhale_Long.HKX21 b2014-05-1114:41:14
                  📄 xpe0_1hm_shout_Exhale_Medium.HKX21 b2014-05-1114:41:14
                  📄 xpe0_1hm_shout_Inhale.HKX21 b2014-05-1114:41:14
                  📄 xpe0_1hm_unequip.HKX21 b2013-04-2517:44:14
                  📄 xpe0_2hc_equip.hkx21 b2014-10-0906:33:24
                  📄 xpe0_2hc_unequip.hkx21 b2014-10-0906:33:22
                  📄 xpe0_2hm_sprintforwardsword.hkx21 b2015-10-1016:27:44
                  📄 xpe0_2hw_equip.hkx21 b2014-10-0906:33:24
                  📄 xpe0_2hw_sprintforwardsword.hkx21 b2015-10-1016:27:44
                  📄 xpe0_2hw_unequip.hkx21 b2014-10-0906:33:22
                  📄 xpe0_axe_equip.HKX21 b2013-04-2418:30:34
                  📄 xpe0_axe_unequip.HKX21 b2013-04-2418:30:51
                  📄 xpe0_bow_drawlight.HKX21 b2013-05-1316:07:24
                  📄 xpe0_bow_equip.hkx21 b2015-10-1016:27:44
                  📄 xpe0_bow_idledrawn.hkx21 b2015-10-1016:27:44
                  📄 xpe0_bow_idleheld.hkx21 b2015-10-1016:27:44
                  📄 xpe0_bow_release.hkx21 b2015-10-1016:27:44
                  📄 xpe0_bow_sprint.hkx21 b2015-10-1016:27:44
                  📄 xpe0_bow_unequip.hkx21 b2015-10-1016:27:44
                  📄 xpe0_dag_equip.HKX21 b2013-04-2517:59:45
                  📄 xpe0_dag_unequip.HKX21 b2013-04-2517:44:14
                  📄 xpe0_dmagaimconcharge.hkx21 b2015-10-1016:27:44
                  📄 xpe0_dmagaimconloop.hkx21 b2015-10-1016:27:44
                  📄 xpe0_dmagaimrelease.hkx21 b2015-10-1016:27:44
                  📄 xpe0_dmagpreaimcon.hkx21 b2015-10-1016:27:44
                  📄 xpe0_dmagpreaimconcharge.hkx21 b2015-10-1016:27:44
                  📄 xpe0_dmagpreselfcon.hkx21 b2015-10-1016:27:44
                  📄 xpe0_dmagpreselfconcharge.hkx21 b2015-10-1016:27:44
                  📄 xpe0_dmagselfconcharge.hkx21 b2015-10-1016:27:44
                  📄 xpe0_dmagselfconloop.hkx21 b2015-10-1016:27:44
                  📄 xpe0_dmagselfrelease.hkx21 b2015-10-1016:27:44
                  📄 xpe0_dodgeback.hkx21 b2015-10-1016:27:44
                  📄 xpe0_dodgeleft.hkx21 b2015-10-1016:27:44
                  📄 xpe0_dodgeright.hkx21 b2015-10-1016:27:44
                  📄 xpe0_dw_sprintforwardsword.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mac_equip.HKX21 b2013-04-2418:31:01
                  📄 xpe0_mac_unequip.HKX21 b2013-04-2418:31:11
                  📄 xpe0_magcast_runbackward.hkx21 b2015-10-1016:27:44
                  📄 xpe0_magcast_runbackwrdleft.hkx21 b2015-10-1016:27:44
                  📄 xpe0_magcast_runbckwrdright.hkx21 b2015-10-1016:27:44
                  📄 xpe0_magcast_runforward.hkx21 b2015-10-1016:27:44
                  📄 xpe0_magcast_runforwardleft.hkx21 b2015-10-1016:27:44
                  📄 xpe0_magcast_runfrwrdright.hkx21 b2015-10-1016:27:44
                  📄 xpe0_magcast_runleft.hkx21 b2015-10-1016:27:44
                  📄 xpe0_magcast_runright.hkx21 b2015-10-1016:27:44
                  📄 xpe0_magcast_runstrafeleft.hkx21 b2015-10-1016:27:44
                  📄 xpe0_magcast_runstraferight.hkx21 b2015-10-1016:27:44
                  📄 xpe0_magcast_turnleft180.hkx21 b2015-10-1016:27:44
                  📄 xpe0_magcast_turnleft60.hkx21 b2015-10-1016:27:44
                  📄 xpe0_magcast_turnright180.hkx21 b2015-10-1016:27:44
                  📄 xpe0_magcast_turnright60.hkx21 b2015-10-1016:27:44
                  📄 xpe0_magcast_walkbackward.hkx21 b2015-10-1016:27:44
                  📄 xpe0_magcast_walkbckwrdleft.hkx21 b2015-10-1016:27:44
                  📄 xpe0_magcast_walkbckwrdrht.hkx21 b2015-10-1016:27:44
                  📄 xpe0_magcast_walkforward.hkx21 b2015-10-1016:27:44
                  📄 xpe0_magcast_walkforwrdleft.hkx21 b2015-10-1016:27:44
                  📄 xpe0_magcast_walkfrwrdright.hkx21 b2015-10-1016:27:44
                  📄 xpe0_magcast_walkleft.hkx21 b2015-10-1016:27:44
                  📄 xpe0_magcast_walkright.hkx21 b2015-10-1016:27:44
                  📄 xpe0_magic_sprintforward.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mag_runbackward.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mag_runbackwardleft.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mag_runbackwardright.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mag_runforward.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mag_runforwardleft.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mag_runforwardright.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mag_runleft.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mag_runright.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mag_runstrafeleft.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mag_runstraferight.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mag_turnleft180.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mag_turnleft60.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mag_turnright180.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mag_turnright60.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mag_walkbackward.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mag_walkbackwardleft.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mag_walkbackwardright.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mag_walkforward.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mag_walkforwardleft.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mag_walkforwardright.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mag_walkleft.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mag_walkright.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mlhmrh_aimedconcentrationloop.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mlh_1hm_attackforward.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mlh_1hm_attackforwardintro.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mlh_aimedconcentration.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mlh_chargeloop.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mlh_idle.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mlh_preaimedcon.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mlh_precharge.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mlh_preready.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mlh_preselfcon.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mlh_pretelekinesis.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mlh_prewardcharge.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mlh_prewardloop.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mlh_readyloop.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mlh_release.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mlh_selfchargeloop.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mlh_selfconcentration.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mlh_selfreadyloop.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mlh_selfrelease.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mlh_telekinesisloop.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mlh_wardcharge.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mlh_wardloop.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mrh_aimedconcentration.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mrh_chargeloop.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mrh_idle.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mrh_preaimedcon.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mrh_precharge.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mrh_preselfcon.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mrh_pretelekinesis.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mrh_prewardcharge.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mrh_prewardloop.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mrh_readyloop.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mrh_release.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mrh_selfchargeloop.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mrh_selfconcentration.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mrh_selfprecharge.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mrh_selfreadyloop.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mrh_selfrelease.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mrh_telekinesisloop.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mrh_wardcharge.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mrh_wardloop.hkx21 b2015-10-1016:27:44
                  📄 xpe0_mt_shout_Exhale.HKX21 b2014-05-1114:41:14
                  📄 xpe0_mt_shout_Exhale_Long.HKX21 b2014-05-1114:41:14
                  📄 xpe0_mt_shout_Exhale_Medium.HKX21 b2014-05-1114:41:14
                  📄 xpe0_mt_shout_Inhale.HKX21 b2014-05-1114:41:14
                  📄 xpe0_mt_sprintforwardsword.hkx21 b2015-10-1016:27:44
                  📄 xpe0_shd_blockbashsprint.hkx21 b2015-10-1016:27:44
                  📄 xpe0_sneak1hm_shout_Exhale.HKX21 b2014-05-1114:41:14
                  📄 xpe0_sneak1hm_shout_Exhale_Long.HKX21 b2014-05-1114:41:14
                  📄 xpe0_sneak1hm_shout_Exhale_Medium.HKX21 b2014-05-1114:41:14
                  📄 xpe0_sneak1hm_shout_Inhale.HKX21 b2014-05-1114:41:14
                  📄 xpe0_sneakbow_drawlight.HKX21 b2013-05-1316:07:22
                  📄 xpe0_sneakbow_idledrawn.HKX21 b2013-05-1316:07:22
                  📄 xpe0_sneakbow_release.HKX21 b2013-05-1316:07:22
                  📄 xpe0_sneakrun_forwardroll.hkx21 b2015-10-1016:27:44
                  📄 xpe0_staffrightleft_sprint.hkx21 b2015-10-1016:27:44
                  📄 xpe1_1hm_equip.HKX21 b2013-05-0923:15:43
                  📄 xpe1_1hm_unequip.HKX21 b2013-05-0923:08:19
                  📄 xpe1_axe_equip.hkx21 b2013-05-0923:15:43
                  📄 xpe1_axe_unequip.hkx21 b2013-05-0923:08:19
                  📄 xpe1_dag_equip.HKX21 b2013-05-0923:10:06
                  📄 xpe1_dag_unequip.HKX21 b2013-05-0923:11:29
                  📄 xpe1_mac_equip.HKX21 b2013-04-2110:15:55
                  📄 xpe1_mac_unequip.HKX21 b2013-04-2110:22:16
                  📄 xpe2_1hm_equip.HKX21 b2013-04-2108:10:24
                  📄 xpe2_1hm_unequip.HKX21 b2013-04-2108:19:18
                  📄 xpe2_axe_equip.HKX21 b2013-04-2108:10:24
                  📄 xpe2_axe_unequip.HKX21 b2013-04-2108:19:18
                  📄 xpe2_dag_equip.HKX21 b2013-04-2418:31:22
                  📄 xpe2_dag_unequip.HKX21 b2013-04-2418:31:32
                  📄 xpe3_1hm_equip.HKX21 b2013-04-2110:15:55
                  📄 xpe3_1hm_unequip.HKX21 b2013-04-2110:22:16
                  📄 xpe3_axe_equip.HKX21 b2013-04-2110:15:55
                  📄 xpe3_axe_unequip.HKX21 b2013-04-2110:22:16
                  📄 xpe3_dag_equip.hkx21 b2012-04-2204:13:22
                  📄 xpe3_dag_unequip.hkx21 b2012-04-2204:13:24
                  📄 xpe4_1hm_equip.HKX21 b2013-05-1001:31:10
                  📄 xpe4_1hm_unequip.HKX21 b2013-05-1001:31:24
                  📄 xpe4_axe_equip.HKX21 b2013-05-1001:31:10
                  📄 xpe4_axe_unequip.HKX21 b2013-05-1001:31:24
                  📄 xpe4_dag_equip.hkx21 b2012-04-2204:13:22
                  📄 xpe4_dag_unequip.hkx21 b2012-04-2204:13:24
                  📄 xpe5_dag_equip.HKX21 b2013-05-1001:30:40
                  📄 xpe5_dag_unequip.HKX21 b2013-05-1001:30:55
               📄 FNIS_XPMSE_Behavior.hkx21 b2015-12-0110:07:43
                  📄 xpe0_mlh_release.hkx22 b2012-12-2406:58:17
                  📄 xpe0_mrh_release.hkx22 b2012-12-2406:58:17
                  📄 xpe0_dmagaimconcharge.hkx22 b2012-12-2418:07:32
                  📄 xpe0_dmagaimconloop.hkx22 b2012-12-2418:07:32
                  📄 xpe0_dmagaimrelease.hkx22 b2012-12-2418:07:32
                  📄 xpe0_dmagpreaimcon.hkx22 b2012-12-2418:07:32
                  📄 xpe0_dmagpreaimconcharge.hkx22 b2012-12-2418:07:32
                  📄 xpe0_dmagpreselfcon.hkx22 b2012-12-2418:07:32
                  📄 xpe0_dmagpreselfconcharge.hkx22 b2012-12-2418:07:32
                  📄 xpe0_dmagselfconcharge.hkx22 b2012-12-2418:07:32
                  📄 xpe0_dmagselfconloop.hkx22 b2012-12-2418:07:32
                  📄 xpe0_dmagselfrelease.hkx22 b2012-12-2418:07:32
                  📄 xpe0_magcast_runbackward.hkx22 b2012-12-2417:41:36
                  📄 xpe0_magcast_runbackwrdleft.hkx22 b2012-12-2417:18:40
                  📄 xpe0_magcast_runbckwrdright.hkx22 b2012-12-2417:20:43
                  📄 xpe0_magcast_runforward.hkx22 b2012-12-2406:06:13
                  📄 xpe0_magcast_runforwardleft.hkx22 b2012-12-2416:08:32
                  📄 xpe0_magcast_runfrwrdright.hkx22 b2012-12-2416:17:30
                  📄 xpe0_magcast_runleft.hkx22 b2012-12-2417:07:11
                  📄 xpe0_magcast_runright.hkx22 b2012-12-2417:05:54
                  📄 xpe0_magcast_runstrafeleft.hkx22 b2012-12-2417:07:11
                  📄 xpe0_magcast_runstraferight.hkx22 b2012-12-2417:05:54
                  📄 xpe0_magcast_turnleft180.hkx22 b2012-12-2418:07:32
                  📄 xpe0_magcast_turnleft60.hkx22 b2012-12-2418:07:32
                  📄 xpe0_magcast_turnright180.hkx22 b2012-12-2418:07:32
                  📄 xpe0_magcast_turnright60.hkx22 b2012-12-2418:07:32
                  📄 xpe0_magcast_walkbackward.hkx22 b2012-12-2417:38:04
                  📄 xpe0_magcast_walkbckwrdleft.hkx22 b2012-12-2417:19:12
                  📄 xpe0_magcast_walkbckwrdrht.hkx22 b2012-12-2417:21:44
                  📄 xpe0_magcast_walkforward.hkx22 b2012-12-2406:05:58
                  📄 xpe0_magcast_walkforwrdleft.hkx22 b2012-12-2416:06:05
                  📄 xpe0_magcast_walkfrwrdright.hkx22 b2012-12-2416:18:06
                  📄 xpe0_magcast_walkleft.hkx22 b2012-12-2417:07:21
                  📄 xpe0_magcast_walkright.hkx22 b2012-12-2417:05:54
                  📄 xpe0_magic_sprintforward.hkx22 b2012-12-2405:58:17
                  📄 xpe0_mag_runbackward.hkx22 b2012-12-2418:07:32
                  📄 xpe0_mag_runbackwardleft.hkx22 b2012-12-2418:15:17
                  📄 xpe0_mag_runbackwardright.hkx22 b2012-12-2410:10:47
                  📄 xpe0_mag_runforward.hkx22 b2012-12-2405:58:17
                  📄 xpe0_mag_runforwardleft.hkx22 b2012-12-2407:44:52
                  📄 xpe0_mag_runforwardright.hkx22 b2012-12-2406:38:21
                  📄 xpe0_mag_runleft.hkx22 b2012-12-2408:13:45
                  📄 xpe0_mag_runright.hkx22 b2012-12-2409:13:34
                  📄 xpe0_mag_runstrafeleft.hkx22 b2012-12-2408:14:56
                  📄 xpe0_mag_runstraferight.hkx22 b2012-12-2409:19:03
                  📄 xpe0_mag_turnleft180.hkx22 b2012-12-2418:07:32
                  📄 xpe0_mag_turnleft60.hkx22 b2012-12-2418:07:32
                  📄 xpe0_mag_turnright180.hkx22 b2012-12-2418:07:32
                  📄 xpe0_mag_turnright60.hkx22 b2012-12-2418:07:32
                  📄 xpe0_mag_walkbackward.hkx22 b2012-12-2418:07:43
                  📄 xpe0_mag_walkbackwardleft.hkx22 b2012-12-2418:15:09
                  📄 xpe0_mag_walkbackwardright.hkx22 b2012-12-2410:11:05
                  📄 xpe0_mag_walkforward.hkx22 b2012-12-2406:05:21
                  📄 xpe0_mag_walkforwardleft.hkx22 b2012-12-2407:56:49
                  📄 xpe0_mag_walkforwardright.hkx22 b2012-12-2406:36:17
                  📄 xpe0_mag_walkleft.hkx22 b2012-12-2408:18:26
                  📄 xpe0_mag_walkright.hkx22 b2012-12-2409:17:45
                  📄 xpe0_mlhmrh_aimedconcentrationloop.hkx22 b2012-12-2418:07:32
                  📄 xpe0_mlh_aimedconcentration.hkx22 b2012-12-2418:07:32
                  📄 xpe0_mlh_chargeloop.hkx22 b2012-12-2418:07:32
                  📄 xpe0_mlh_idle.hkx22 b2012-12-2418:07:32
                  📄 xpe0_mlh_preaimedcon.hkx22 b2015-05-1121:20:18
                  📄 xpe0_mlh_precharge.hkx22 b2012-12-2418:07:32
                  📄 xpe0_mlh_preready.hkx22 b2012-12-2418:07:32
                  📄 xpe0_mlh_preselfcon.hkx22 b2015-05-1121:20:18
                  📄 xpe0_mlh_pretelekinesis.hkx22 b2015-05-1121:20:18
                  📄 xpe0_mlh_prewardcharge.hkx22 b2012-12-2418:07:32
                  📄 xpe0_mlh_prewardloop.hkx22 b2015-05-1121:20:18
                  📄 xpe0_mlh_readyloop.hkx22 b2012-12-2418:07:32
                  📄 xpe0_mlh_release.hkx22 b2012-12-2418:07:32
                  📄 xpe0_mlh_selfchargeloop.hkx22 b2012-12-2418:07:32
                  📄 xpe0_mlh_selfconcentration.hkx22 b2012-12-2418:07:32
                  📄 xpe0_mlh_selfreadyloop.hkx22 b2012-12-2418:07:32
                  📄 xpe0_mlh_selfrelease.hkx22 b2012-12-2418:07:32
                  📄 xpe0_mlh_telekinesisloop.hkx22 b2012-12-2418:07:32
                  📄 xpe0_mlh_wardcharge.hkx22 b2012-12-2418:07:32
                  📄 xpe0_mlh_wardloop.hkx22 b2012-12-2418:07:32
                  📄 xpe0_mrh_aimedconcentration.hkx22 b2012-12-2418:07:32
                  📄 xpe0_mrh_chargeloop.hkx22 b2012-12-2418:07:32
                  📄 xpe0_mrh_idle.hkx22 b2012-12-2418:07:32
                  📄 xpe0_mrh_preaimedcon.hkx22 b2015-05-1121:20:18
                  📄 xpe0_mrh_precharge.hkx22 b2012-12-2418:07:32
                  📄 xpe0_mrh_preselfcon.hkx22 b2015-05-1121:20:18
                  📄 xpe0_mrh_pretelekinesis.hkx22 b2015-05-1121:20:18
                  📄 xpe0_mrh_prewardcharge.hkx22 b2012-12-2418:07:32
                  📄 xpe0_mrh_prewardloop.hkx22 b2015-05-1121:20:18
                  📄 xpe0_mrh_readyloop.hkx22 b2012-12-2418:07:32
                  📄 xpe0_mrh_release.hkx22 b2012-12-2418:07:32
                  📄 xpe0_mrh_selfchargeloop.hkx22 b2012-12-2418:07:32
                  📄 xpe0_mrh_selfconcentration.hkx22 b2012-12-2418:07:32
                  📄 xpe0_mrh_selfprecharge.hkx22 b2012-12-2418:07:32
                  📄 xpe0_mrh_selfreadyloop.hkx22 b2012-12-2418:07:32
                  📄 xpe0_mrh_selfrelease.hkx22 b2012-12-2418:07:32
                  📄 xpe0_mrh_telekinesisloop.hkx22 b2012-12-2418:07:32
                  📄 xpe0_mrh_wardcharge.hkx22 b2012-12-2418:07:32
                  📄 xpe0_mrh_wardloop.hkx22 b2012-12-2418:07:32
                  📄 xpe0_dmagaimconcharge.HKX22 b2014-06-1114:26:13
                  📄 xpe0_dmagaimconloop.HKX22 b2014-06-1114:26:13
                  📄 xpe0_dmagaimrelease.HKX22 b2014-06-1114:26:13
                  📄 xpe0_dmagpreaimcon.HKX22 b2014-06-1114:26:13
                  📄 xpe0_dmagpreaimconcharge.HKX22 b2014-06-1114:26:13
                  📄 xpe0_dmagpreselfcon.HKX22 b2014-06-1114:26:13
                  📄 xpe0_dmagpreselfconcharge.HKX22 b2014-06-1114:26:13
                  📄 xpe0_dmagselfconcharge.HKX22 b2014-06-1114:26:13
                  📄 xpe0_dmagselfconloop.HKX22 b2014-06-1114:26:13
                  📄 xpe0_dmagselfrelease.HKX22 b2014-06-1114:26:13
                  📄 xpe0_magcast_runbackward.HKX22 b2012-12-2801:56:45
                  📄 xpe0_magcast_runbackwrdleft.hkx22 b2012-12-2802:16:05
                  📄 xpe0_magcast_runbckwrdright.HKX22 b2012-12-2802:15:31
                  📄 xpe0_magcast_runforward.HKX22 b2012-12-2801:52:09
                  📄 xpe0_magcast_runforwardleft.HKX22 b2012-12-2802:14:48
                  📄 xpe0_magcast_runfrwrdright.HKX22 b2012-12-2802:25:08
                  📄 xpe0_magcast_runleft.HKX22 b2012-12-2802:12:43
                  📄 xpe0_magcast_runright.HKX22 b2012-12-2802:10:13
                  📄 xpe0_magcast_turnleft180.HKX22 b2014-06-1114:26:13
                  📄 xpe0_magcast_turnleft60.HKX22 b2014-06-1114:26:13
                  📄 xpe0_magcast_turnright180.HKX22 b2014-06-1114:26:13
                  📄 xpe0_magcast_turnright60.HKX22 b2014-06-1114:26:13
                  📄 xpe0_magcast_walkbackward.HKX22 b2012-12-2802:08:09
                  📄 xpe0_magcast_walkforward.HKX22 b2012-12-2801:55:12
                  📄 xpe0_magcast_walkleft.HKX22 b2012-12-2802:12:05
                  📄 xpe0_magcast_walkright.HKX22 b2012-12-2802:11:03
                  📄 xpe0_magic_sprintforward.hkx22 b2012-11-1011:57:29
                  📄 xpe0_mag_runforward.HKX22 b2012-12-2803:36:58
                  📄 xpe0_mag_runforwardleft.hkx22 b2012-12-1815:53:35
                  📄 xpe0_mag_runforwardright.hkx22 b2012-12-1815:53:02
                  📄 xpe0_mag_runleft.hkx22 b2012-12-1810:24:07
                  📄 xpe0_mag_runright.HKX22 b2012-12-0509:00:44
                  📄 xpe0_mag_turnleft180.HKX22 b2014-06-1114:26:13
                  📄 xpe0_mag_turnleft60.HKX22 b2014-06-1114:26:13
                  📄 xpe0_mag_turnright180.HKX22 b2014-06-1114:26:13
                  📄 xpe0_mag_turnright60.HKX22 b2014-06-1114:26:13
                  📄 xpe0_mag_walkbackward.hkx22 b2012-01-3114:12:56
                  📄 xpe0_mag_walkbackwardleft.hkx22 b2012-01-3114:12:56
                  📄 xpe0_mag_walkbackwardright.hkx22 b2012-01-3114:12:56
                  📄 xpe0_mag_walkforward.HKX22 b2012-12-1813:08:09
                  📄 xpe0_mag_walkforwardleft.HKX22 b2012-12-1813:20:22
                  📄 xpe0_mag_walkforwardright.HKX22 b2012-12-1813:29:45
                  📄 xpe0_mlhmrh_aimedconcentrationloop.HKX22 b2014-06-1114:26:13
                  📄 xpe0_mlh_aimedconcentration.HKX22 b2014-06-1114:26:13
                  📄 xpe0_mlh_chargeloop.HKX22 b2014-06-1114:26:13
                  📄 xpe0_mlh_idle.HKX22 b2014-06-1114:26:13
                  📄 xpe0_mlh_preaimedcon.HKX22 b2012-12-2720:36:08
                  📄 xpe0_mlh_precharge.HKX22 b2014-06-1114:26:13
                  📄 xpe0_mlh_preready.HKX22 b2014-06-1114:26:13
                  📄 xpe0_mlh_preselfcon.HKX22 b2012-12-2711:07:36
                  📄 xpe0_mlh_pretelekinesis.HKX22 b2012-12-2710:18:24
                  📄 xpe0_mlh_prewardcharge.HKX22 b2014-06-1114:26:13
                  📄 xpe0_mlh_prewardloop.HKX22 b2012-12-2710:48:33
                  📄 xpe0_mlh_readyloop.HKX22 b2014-06-1114:26:13
                  📄 xpe0_mlh_release.HKX22 b2014-06-1114:26:13
                  📄 xpe0_mlh_selfchargeloop.HKX22 b2014-06-1114:26:13
                  📄 xpe0_mlh_selfconcentration.HKX22 b2014-06-1114:26:13
                  📄 xpe0_mlh_selfreadyloop.HKX22 b2014-06-1114:26:13
                  📄 xpe0_mlh_selfrelease.HKX22 b2014-06-1114:26:13
                  📄 xpe0_mlh_telekinesisloop.HKX22 b2014-06-1114:26:13
                  📄 xpe0_mlh_wardcharge.HKX22 b2014-06-1114:26:13
                  📄 xpe0_mlh_wardloop.HKX22 b2014-06-1114:26:13
                  📄 xpe0_mrh_aimedconcentration.HKX22 b2014-06-1114:26:13
                  📄 xpe0_mrh_chargeloop.HKX22 b2014-06-1114:26:13
                  📄 xpe0_mrh_idle.HKX22 b2014-06-1114:26:13
                  📄 xpe0_mrh_preaimedcon.HKX22 b2012-12-2714:07:07
                  📄 xpe0_mrh_precharge.HKX22 b2014-06-1114:26:13
                  📄 xpe0_mrh_preselfcon.hkx22 b2012-12-2714:25:03
                  📄 xpe0_mrh_pretelekinesis.hkx22 b2012-03-1007:49:36
                  📄 xpe0_mrh_prewardcharge.HKX22 b2014-06-1114:26:13
                  📄 xpe0_mrh_prewardloop.HKX22 b2012-12-2714:11:18
                  📄 xpe0_mrh_readyloop.HKX22 b2014-06-1114:26:13
                  📄 xpe0_mrh_release.HKX22 b2014-06-1114:26:13
                  📄 xpe0_mrh_selfchargeloop.HKX22 b2014-06-1114:26:13
                  📄 xpe0_mrh_selfconcentration.HKX22 b2014-06-1114:26:13
                  📄 xpe0_mrh_selfprecharge.HKX22 b2014-06-1114:26:13
                  📄 xpe0_mrh_selfreadyloop.HKX22 b2014-06-1114:26:13
                  📄 xpe0_mrh_selfrelease.HKX22 b2014-06-1114:26:13
                  📄 xpe0_mrh_telekinesisloop.HKX22 b2014-06-1114:26:13
                  📄 xpe0_mrh_wardcharge.HKX22 b2014-06-1114:26:13
                  📄 xpe0_mrh_wardloop.HKX22 b2014-06-1114:26:13
                  📄 xpe0_staffrightleft_sprint.hkx22 b2013-01-0523:53:32
                  📄 xpe0_bow_drawlight.hkx30 b2015-10-1721:03:25
                  📄 xpe0_bow_equip.hkx30 b2015-08-1504:57:48
                  📄 xpe0_bow_idledrawn.hkx30 b2015-08-2620:04:58
                  📄 xpe0_bow_idleheld.hkx30 b2015-06-0522:19:27
                  📄 xpe0_bow_release.hkx30 b2015-08-1521:01:29
                  📄 xpe0_bow_unequip.hkx30 b2015-08-1500:18:55
                  📄 xpe0_sneakbow_drawlight.hkx30 b2015-10-1721:12:05
                  📄 xpe0_sneakbow_idledrawn.hkx30 b2015-10-1721:13:50
                  📄 xpe0_sneakbow_release.hkx30 b2015-08-1517:27:57
                  📄 xpe0_sneakbow_drawlight.hkx30 b2015-06-2112:33:24
                  📄 xpe0_sneakbow_idledrawn.hkx30 b2014-05-0113:04:03
                  📄 xpe0_sneakbow_release.hkx30 b2014-05-0116:42:30
                  📄 xpe0_bow_drawlight.hkx30 b2015-06-0708:44:19
                  📄 xpe0_bow_equip.hkx30 b2016-05-1718:45:47
                  📄 xpe0_bow_idledrawn.hkx30 b2015-05-1707:42:48
                  📄 xpe0_bow_idleheld.hkx30 b2016-05-1718:53:28
                  📄 xpe0_bow_release.hkx30 b2015-05-1707:58:05
                  📄 xpe0_bow_unequip.hkx30 b2016-05-1719:12:59
                  📄 xpe0_sneakbow_drawlight.hkx30 b2016-05-2101:54:55
                  📄 xpe0_sneakbow_idledrawn.hkx30 b2016-05-1506:25:15
                  📄 xpe0_sneakbow_release.hkx30 b2016-05-1504:41:50
                  📄 xpe2_dag_equip.hkx30 b2015-05-2000:16:38
                  📄 xpe2_dag_unequip.hkx30 b2015-05-2000:16:57
                  📄 xpe2_dag_equip.hkx30 b2015-04-2021:25:02
                  📄 xpe2_dag_unequip.hkx30 b2015-04-2021:59:31
                  📄 xpe2_dag_equip.hkx30 b2016-05-1717:37:27
                  📄 xpe2_dag_unequip.hkx30 b2016-05-1717:06:47
                  📄 xpe1_dag_equip.hkx30 b2014-10-1120:02:26
                  📄 xpe1_dag_unequip.hkx30 b2014-10-1120:02:26
                  📄 xpe0_dag_equip.hkx30 b2015-06-2111:00:59
                  📄 xpe0_dag_unequip.hkx30 b2015-05-1621:47:38
                  📄 xpe0_dag_equip.hkx30 b2014-10-2620:43:59
                  📄 xpe0_dag_unequip.hkx30 b2014-10-2620:45:44
                  📄 xpe0_dag_equip.hkx30 b2016-05-1716:47:38
                  📄 xpe0_dag_unequip.hkx30 b2016-05-1720:56:40
                  📄 xpe2_1hm_equip.HKX30 b2013-05-0706:02:06
                  📄 xpe2_1hm_unequip.HKX30 b2013-05-0705:46:02
                  📄 xpe2_1hm_equip.hkx30 b2015-06-2110:52:29
                  📄 xpe2_1hm_unequip.hkx30 b2016-04-1512:54:00
                  📄 xpe2_1hm_equip.hkx30 b2015-05-1716:06:31
                  📄 xpe2_1hm_unequip.hkx30 b2015-05-1716:10:18
                  📄 xpe2_1hm_equip.hkx30 b2016-05-1906:10:48
                  📄 xpe2_1hm_unequip.hkx30 b2016-05-1611:58:49
                  📄 xpe1_1hm_equip.hkx30 b2014-10-2022:57:45
                  📄 xpe1_1hm_unequip.hkx30 b2014-10-2116:49:44
                  📄 xpe1_1hm_equip.hkx30 b2015-06-2110:24:11
                  📄 xpe1_1hm_unequip.hkx30 b2015-06-2015:38:30
                  📄 xpe1_1hm_equip.hkx30 b2016-05-1905:51:14
                  📄 xpe1_1hm_unequip.hkx30 b2016-05-1613:22:31
                  📄 xpe0_1hm_equip.hkx30 b2015-06-2111:00:59
                  📄 xpe0_1hm_unequip.hkx30 b2015-05-1621:47:38
                  📄 xpe0_1hm_equip.hkx30 b2014-10-2620:43:59
                  📄 xpe0_1hm_unequip.hkx30 b2014-10-2620:45:44
                  📄 xpe0_1hm_equip.hkx30 b2016-05-1716:47:38
                  📄 xpe0_1hm_unequip.hkx30 b2016-05-1720:56:32
                     📄 mc_1hm_equipaxe.hkx50 b2014-04-1100:14:50
                     📄 mc_1hm_unequipaxe.hkx50 b2014-04-1100:14:50
                     📄 mc_bow_drawlight.HKX50 b2014-03-2221:37:36
                     📄 mc_2hm_equip.hkx50 b2014-10-3119:14:34
                     📄 mc_2hm_unequip.hkx50 b2014-10-3119:14:34
                     📄 mc_1hm_equip.hkx50 b2014-04-1100:14:50
                     📄 mc_1hm_unequip.hkx50 b2014-04-1100:14:50
                  📄 axe_equip.hkx80 b2015-03-0105:49:05
                  📄 axe_unequip.hkx80 b2015-03-0105:49:05
                  📄 2hc_equip.hkx80 b2014-10-0906:32:52
                  📄 2hc_unequip.hkx80 b2014-10-0906:32:52
                  📄 1hm_equip.hkx80 b2015-03-0105:49:05
                  📄 1hm_unequip.hkx80 b2015-03-0105:49:05

xp32" /> XP32 Maximum Skeleton Special Extended — XPMSSE v. 3.94
The Elder Scrolls V: Skyrim - logo
The Elder Scrolls V: Skyrim
Платформы: PC, PS3, Xbox 360, PS4, Xbox One, Nintendo Switch, PS VR, HTC Vive
Режим игры: Однопользовательский
Дата анонса:
Игровой движок: Creation Engine
Разработчик: Bethesda Softworks
Издатель: Bethesda Softworks
Локализатор: 1С-СофтКлаб
Жанр игры: Action RPG

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